Originally posted by:This is damn'd nasty. Mister Handy with 2 standard gatling lasers (experimental break too often), voltaic armour, and 3 handy arms - will only work with a Handy body.That's actually what I was just thinking about. With a Mr.Handy parts you gain more speed and Energy/Melee damage and all you really lose is health.You get stuck with a normal Mr.Handy eye since it's the only one that mentions accuraty and encagement distance though.The legs actually gain 1 extra peice of armor and 3 extra melee attacking arms plus speed and all you really lose is health.You might be able to split hairs about the torso and head but the lower Mr.Handy attachments seem to big of a benifit. Originally posted by:This is damn'd nasty. Mister Handy with 2 standard gatling lasers (experimental break too often), voltaic armour, and 3 handy arms - will only work with a Handy body.Yes this design! Handy torso and thruster arms in full voltaic, sentry arms instead on left and right handy eyes, with twin Gatling lasers, middle handy eye personally I upgrade to the highest armor bleed damage eye to go with the saw blades on the thruster arms, supreme ranged dmg with long engagement and great Melee dmg with bleed for things that get close. Mscorsvw high cpu windows 10. It can be a challenge trying to get exp from kills since your robot will kill so efficiently lol.
Originally posted by:So right now I have.Mr.Handy TorsoMr.Handy Thruster3 Mr.Handy Arms2 Sentry Arms with Laser Gatling GunsTesla Coil (For Misc torso slot)All with Voltic ArmorMy only question is the Mr.Handy Eye. Only the normal eye mentions accuracy and engagement distance.Normal Eye vs Warmonger EyeNormal Eye: Long Engagement Distance and Improved AccuracyWarmonger Eye: Bleed and Better resistances.It seems odd that they wouldn't tell you the Warmongers Engagement distance.Each head type has an engagement distance I don't think it varies within the head armor types.Personally I have a lock pick module on the misc slot but only because I didn't put points in lock picking yet, tesla seems decent enough a choice though. Originally posted by:So right now I have.Mr.Handy TorsoMr.Handy Thruster3 Mr.Handy Arms2 Sentry Arms with Laser Gatling GunsTesla Coil (For Misc torso slot)All with Voltic ArmorMy only question is the Mr.Handy Eye. Only the normal eye mentions accuracy and engagement distance.Normal Eye vs Warmonger EyeNormal Eye: Long Engagement Distance and Improved AccuracyWarmonger Eye: Bleed and Better resistances.It seems odd that they wouldn't tell you the Warmongers Engagement distance.Each head type has an engagement distance I don't think it varies within the head armor types.Personally I have a lock pick module on the misc slot but only because I didn't put points in lock picking yet, tesla seems decent enough a choice though.None of that helps me on picking which Eye to choose. Warmonger Eye doesn't tell me it's engagement distance. Normal Eye does but doesn't really offer much benifit. Originally posted by:Did a similar build w/ Mr.
Handy, the three melee thruster arms, an explosive minigun arm, a Gatling laser arm, and a Tesla coil.Unstable weapons aren't.that. bad so long as you include a decent non-unstable weapon. A sentrybot torso can afford to use two unstable shoulder weapons (say, one ea. Gas and mininuke launchers) if it has a pair of Gatling laser arms to rely on, and unstable weapons seem to auto-repair themselves for free after battle.I tried the handy build with dual unstable gatlings, they both broke every fight, the cut in dps wasn't worth it.
Even one unstable one stable would just halve its dps every fight, not worth it IMO. But sentry torso with unstable launchers works extremely well pair that with a protection head and the paralyze head armor, and you have a beast of a killing machine.
Bethesda's post-apocalyptic RPG became the first game on Xbox One to utilize mods on console. Mods are a coup for Xbox One users who want to alter their game, and there are mods for practically everything. There are so many to go through, so it can be hard to know where to start.
We've compiled a comprehensive list of the most rewarding, interesting and weird mods available.Any mods requiring additional content and DLC will say so.You'll need to a make a Bethesda account to access the mods which you can do from within the game on your Xbox.Note: Achievements are disabled while mods are active.THE BIG ONE - Cheat Mode Ultimate Holotape Menu. This mod, while tiny in size, is freaking huge in terms of capability. Most people will probably look for this type of thing first. Offers all the standard things you might expect, God Mode, Unlimited Carry Weight, Infinite Ammo, Max Perk and S.P.E.C.I.A.L points. But it goes so much further than that: extra inventory slots, easy lockpicking and terminal access, add weapons (DLC if installed and base game), spawn enemies or settlers, add crafting materials.
AND SO MUCH MORE!This is the best place to start if you want to power your way through the game with little to stand in your way. It will always be in the top slot of your miscellaneous items menu, and the menu is accessed via your Pip-Boy and at any time. Perfect.The Unofficial Patch. When someone speaks to you in the Commonwealth, you're given options of a couple of words for each dialogue choice. This mod stacks the dialogue options in full, so you can see in advance what your choices are and what the full response will be.
This makes the dialogue options more in keeping with how they were in Fallout 3. The mod will also display the 'tone' of the choice, so if you're hoping to give a snappy response, it'll be clearly displayed with a 'tonal inflection' — no more accidental sarcastic responses to people you need to butter up.Green in the Commonwealth. Adds a boost of much-needed color to the Commonwealth environments. You could argue that after 200 years since the nuclear bombs dropped, at least some of the grass and leaves would probably have grown back in that time.The Commonwealth is bleak and desolate much of the time, and Green in the Commonwealth adds extra greenery textures; including flowers, lush bushes, and plants.
This mod is aesthetic only but certainly does add a level of immensity that some felt was lacking before.Stronger Workshop Defensesadds a lot stronger defense items to your workshop menus, and the great thing is, it requires no additional perks. If your survivor bases are suffering, you can throw down some insane turrets which will rip through any raiders that come knocking.Scrap EverythingIt's a little irritating when you're trying to build a settlement for survivors, and there are things that you can't remove to add one more desperately needed power generator. With you can remove almost everything. If you wanted to strip a settlement to the bare rock and build from the bottom upwards, you can.Beantown Interiors Project - Requires Far Harbor DLC. This gun does exactly what it says on the tin.
It's a gun, that you can use to travel to otherwise unreachable areas. Is there something hiding on top of that building?
Whip out your, take aim and fire to instantly move to the target. Planning on picking a pocket?
Use your gun to create a quick getaway. Being chased by a Randy Savage Deathclaw (see below)? Use the gun for instant evasion!
Or maybe you're over-encumbered and you've been looting the abandoned homes of the Commonwealth. Your pockets are full to bursting, and you just can't move. The gun solves this problem too!Dauntless - Submarine Player Home - Requires Far Harbor DLC. Oh my word, this mod is macabre. If you want to inject a creepy and morbid vibe to your game, this mod adds a horror questline based on real cannibals and serial killers. Lurching off the standard quest path, this mod includes puzzles that will need the player to move things around and search for clues in a creepy basement. Companions are made to wait outside (the mod creator states this is because there isn't room for the player in amongst everything surrounding you) making this mod one of the eeriest and unsettling to play.
And it's twisted to boot!Macho Claws. This power armor, inspired by the Big Daddies in Bioshock is totally kick-ass.
It increases your carry weight, boosts your movement speed, and can even go underwater. Further to this, is has a cool lamp that comes in different colors to light up the depths. While there is one Power Armor set, it has different helmets that represent the different types of Daddies in Bioshock. It's a tank in human clothing.The Wild Wastelandwas a trait from Fallout New Vegas that made exploration a little more unpredictable. Remember the 'Indiana Jones Found Dead in a Refridgerator' moment from New Vegas? That was down to The Wild Wasteland trait which brings random encounters and events, as well as odd items and easter eggs. This trait isn't in Fallout 4, but a mod has been made to emulate it.CROSSCybernetics.
Bottles, bottles everywhere and not a drop to drink. Integrasi internet download manager pada firefox version. This is a cool and interesting mod. The Commonwealth is stuffed with empty Nuka Cola bottles, and beyond scavenging them for glass materials, they're pretty useless. What if you could fill them back up with that life giving Nuka nectar?
Now you can, with the! Drop it into one of your settlements, ensure it's powered sufficiently, and fill away. The machine takes a bottle and a bottlecap and fills the bottle up with that sweet life giving liquid.Dark Husky DogmeatDogmeat again, I can't get enough of this pixellated pooch. This time, you can retexture him into a. The mod doesn't do anything else. It just gives him a fresh look!Real Nights with Real Lights.
Originally posted by:Wait is that 255 plugin limit still in effect since Fallout 4 is 64bit?Edit: Just want to clarify I know because its 64bit it'll get past the RAM CTD issue just to clarify I'm not confusing the two issues.It isnt related to 32 or 64 bit, the labeling system they use for plugins only has 255 possible id's there for the 256th plugin wont be able to be identified in the engine.The only way to change that is to revamp the system, and beth doesnt release the source code for the engine so its out of the question. Originally posted by:So is the probelm like i have too many mods? I have 142 mods which 92 are Plugins, or is the probelm that one of the mods i have is Unstable and that is why Fallout 4 keeps crashing on startup?could be different things. Even that all mods are ok, just loaded in the wrong order.or one mod got updated, but another one that it relies on was not.too many mods mostly means: too many for the user to handle, not the game. At some point you lose track about which had to be updated, what dependencies are between them. Originally posted by:I've personally never used more than 30ish mods at the same time and that was back in skyrim. That was a pain and a half trying to install everything in the right order and getting all the proper dependacy versions to play right with one another.
I can't imagine having to do that for 142 mods. I would like, need a wizard or something for that.:owforce: I still have over 70 texture mods, 50 or so enhancement mods, 15 overhaul mods, 5 UI mods including Skytweak and SkyUI, and finally 23 miscellaneous mods.
Fallout 4 Unstable Robot Mods Free
Originally posted by:So is the probelm like i have too many mods? I have 142 mods which 92 are Plugins, or is the probelm that one of the mods i have is Unstable and that is why Fallout 4 keeps crashing on startup?could be different things. Even that all mods are ok, just loaded in the wrong order.or one mod got updated, but another one that it relies on was not.too many mods mostly means: too many for the user to handle, not the game. At some point you lose track about which had to be updated, what dependencies are between them.So how do i load the mods in the correct order?
I have a very fast PC (intel i7 6 core 3.4ghz / all disks are SSD 500MB/s 16GB ddr4 ram). But still, compared to Fallout 3, loading times are very long, when I open door, or use fast travel, I need to wait about 10 seconds, reading the message with some hints, that I wouldn't normally even notice in Fallout 3.I thought it might be the speed of PC, but apparently, when running task manager simultaneously, I can see that CPU is constantly on 2% usage only, disk usage on 0%, ram is almost free and swap disabled. I don't see anything that would be utilized by the game and that made me think that this delay while loading some different place is here on purpose, so that you actually have enough time to read that tip you can see on loading screen.I don't need to read these tips, is there any way to force the game to load the map as soon as it's possible?
It's extremely annoying! I have noticed this as well, and I have (more or less) proof:Try to uncap frame rate and enter a new area. The loading time will be significantly lower. As OP says, when capped to 60fps, the loading screen (and its animation) will be much slower and wait so you have time to read the tips. Uncapped, it's almost impossible to read.The reason for this is because the game speed is related directly to frame rate in this engine, which means going 120fps will double effective game speed. Since the loading screen itself is a very simple animation, it can reach 240+ fps easily, resulting in lower loading times.Of course, the the same is also true for regular gameplay: NOT capping the game to 60fps will sometimes suddenly make the game speed up and make certain mini-games (like the lockpicking one) a lot more difficult.
Amd radeon 4300 4500 windows 10. It's a shame we can't have both, but it seems we're stuck with either unnecessarily long loading times, or sped-up gameplay.Hopefully, someone will mod this out as soon as possible.
Fallout 4 Automatron Robot Mods
The best robot setup to create a powerful melee build in the Fallout 4 Automatron DLC:DAUTOMATRON GUIDES/VIDEOS:Perks You Need:Robotics Expert is King:Tesla Rifle/Tesla Power Armor:Salvaged Assaultron Head:Protectron's Gaze:Mechanist Armor:Heavy Robot Armor:All Robot Helmets:Mr Handy Buzz blade:Assaultron Blade:Automatron Holotape:Unstable Weapons/Armor:Automatron Codsworth:Maxed Sentry Bot:Maxed Assaultron:Maxed Robobrain:Create Eyebots:Secret Room:Spotlight Schematics:Snapchat:Scott: newberrycrunchMichael: oldberrychewTwitter:Scott:Michael:Instagram:Facebook.