– Overview – Free Download – Compressed – Specs – PC – RIP – Screenshots – Torrent/uTorrentType of game: First-person shooterPC Release Date: December 9, 1997Developer/Publishers: id Software, Bethesda Softworks LLCQuake 2: Quad Damage (658 MB) is a First-person shooter video game. Developed and published by id Software, Bethesda Softworks LLC. It was released on December 9, 1997 for Windows PC. Much more than just a sequel, this second coming has a mind (and an engine) of its own. Fifty-five larger mission-based levels, including 64-player DeathMatch and Capture the Flag levels. Futuristic weapons like the revered Railgun and BFG put every foe in its place, as do hordes of other comebacks including the grenade launch, chaingun and the Hyper Blaster from hell.
Page 1WELCOME TO RANDY MURTHA'S ULTIMATE####### # / ######## # # # ##### # / ## # # # # # # / # ####### ######## # # # ####### #/ ####### # ## # # # # # # # # ## # # # # # # # # ## ####### # # # ####### # ####### # ####### #######WALKTHROUGH FOR ANY PLATFORMVersion 2.0April 2008E-mail: [email protected] document is Copyrighted by Randy Murtha July 2007 and may not bereproduced in part or in full without the written consent of theauthor. Nor shall this be posted on a website or printed in a magazinewithout my consent.
Quake 2 Steam
All Rights Reserved.TABLE OF CONTENTS.Notice1) Introduction to Walkthrough2) More Walkthroughs by me, Version History3) Your Mission4) Items5) Weapons6) Enemies7) Hints and Stratagies8) Game Walkthrough9) Credits, E-mail Rules, and Legal IssuesTHIS WALKTHROUGH IS BEST VIEWED AT 960x600 SCREEN RESOLUTION AND USINGA FIXED WIDTH FONT SUCH AS COURIER NEW. IF USING HIGHER SCREENRESOLUTIONS FOR BEST VIEWING RESULTS CHANGE TO A HIGHER DPI SETTING SOYOU WON'T HAVE TO USE A MAGNIFYING GLASS WHILE READING THIS.-. NOTICE.The only websites this walkthrough is legally posted on are:Game FAQ's - www.gamefaqs.comNeoseeker - www.neoseeker.comGame Spot - www.gamespot.comSuper Cheats - www.supercheats.comHonest Gamers - www.honestgamers.comGame Radar - www.gamesradar.comCheat Planet - www.cheatplanet.comONLY THESE SEVEN SITES MAY POST MY GUIDE! If you have viewed thison any other site than the ones listed, or have seen this plagerised,please e-mail me and let me know which site you viewed this on, I willhighly appreciate it.
If you've seen this plagerised or on a websitethis isn't supposed to be on, there is a $CASH$ reward for informing meof who the violator is.1) INTRODUCTION TO WALKTHROUGH.Welcome to my very in-depth and extensive walkthrough for QuakeII. I know this walkthrough is about ten years late in the making andI decided to write a guide for it because I haven't seen many homemadewalkthroughs posted for this game on the internet, which is surprisingbecause of the popularity of this game. Now that Quake 4 is out andhas this game and its two expansions on it as a bonus, this game willprobably rise in popularity once again, if only a little. The biggestreason I want to write a walkthrough for this game is purely nostalgicand I feel like going back to my roots for this was the very first FPSgame I ever played and it was on and poppin' from there, I've beenhooked on FPS games ever since. This game is great and was destined tobe a classic the day it was released.
Plenty of fun, a nice sizearsenal of weapons at your disposal, a tremendously high body count,decent size levels, tons of secret areas to try and find, not too shorta game, and of course let's not forget all of the violence. Here in2007 this game may seem graphically challenged, straight forward, and abit too basic but this game was the absolute shit when it came out.Here's some interesting food for thought: the U.S. Marines used to usethis game (and several others) to desensitize our soldiers to killinghumans so they wouldn't hesitate to pull the trigger in combat.
.: November 18, 2005.: December 2, 2005Mode(s),Quake II is a released in December 1997. It was developed by and published. It is not a direct sequel to; id decided to revert to an existing trademark when the game's fast-paced, tactile feel felt closer to a Quake game than a new franchise. The game is followed by.The soundtrack for Quake II was mainly provided by, with some additional tracks by; the main theme was also composed by Bill Brown and, and one track by Jer Sypult. The soundtrack for the version of the game was composed by, credited as Ken 'Razor' Richmond. The single-player mode in Quake II involves gun-battles often with multiple enemies in large, outdoor areas.Quake II is a, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch.
The game retains four of the eight weapons from Quake (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned visually and made to function in slightly different ways. The remainder of Quake 's eight weapons (the Axe, Nailgun, Super Nailgun, and Thunderbolt) are not present in Quake II. The six newly introduced weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and 10K. The Quad Damage power up from Quake is present in Quake II, and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer.The single player game features a number of changes from Quake. First, the player is given mission-based objectives that correspond to the storyline, including stealing a Tank Commander's head to open a door and calling down an air-strike on a bunker. CGI are used to illustrate the player's progress through the main objectives, although they are all essentially the same short piece of video, showing a computerized image of the player character as he moves through game's levels.
Another addition is the inclusion of a non-hostile character type: the player character's captured comrades. It is not possible to interact with these characters, however, as they have all been driven insane by their Strogg captors.The game features much larger levels than Quake, with many more wide open areas. There is also a hub system that allows the player to travel back and forth between levels, which is necessary to complete certain objectives. Some of the textures and symbols that appear in the game are very similar to some of those found in Quake.
Enemies demonstrate visible wounds after they have taken damage.Multiplayer The multiplayer portion is similar to that of Quake. It can be played as a free-for-all deathmatch game mode, a cooperative version of the single-player game, or as a 1 vs 1 match that is used in official tournaments, like the. It can also be played in mode (CTF).The deathmatch game benefited from the release of eight specifically designed levels that id Software added after the game's initial release. They were introduced to the game via one of the early patches, that were released free of charge. Prior to the release of these maps, players were limited to playing multiplayer games on the single-player levels, which, while functional as multiplayer levels, were not designed with deathmatch gameplay specifically in mind.As in Quake, it is possible to customize the way in which the player appears to other people in multiplayer games. However, whereas in Quake, the only option was to change the color of the player's uniform unless third party modifications were used, now the game comes with a selection of three different player models: a male marine, a female marine, and a male cyborg; choice of player model also affects the speech effects the player's character will make, such as exhaling in effort while jumping or groaning when injured.
Each model can be customized from in the in-game menu via the selection of pre-drawn skins, which differ in many ways; for example, skin color, camouflage style, and application of facepaint.Plot Quake II takes place in a environment. In the single-player game, the player assumes the role of a Marine named Bitterman taking part in 'Operation Alien Overlord', a desperate attempt to prevent an invasion of Earth by launching a counterattack against the home planet of the hostile civilization. Most of the other soldiers are captured or killed as soon as they approach the planned landing zone. Bitterman survives only because another Marine's personal capsule collided with his upon launch, causing him to crash far short of the landing zone. It falls upon Bitterman to penetrate the Strogg capital city alone and assassinate the Strogg leader, the Makron.Development. Unlike its predecessor, Quake II 's engine allows for colored lighting effects and.Originally, Quake II was supposed to be an entirely new game and IP; titles like 'Strogg', 'Lock and Load', and even just 'Load' were toyed with in the early days of development.
But after numerous failed attempts, the team at id decided to stick with 'Quake II' and forego the gothic theme from the original in favor of a more sci-fi aesthetic.It was a conscious decision to change Quake II's direction and controversial inside the company. We weren't happy with the original Quake story. John Romero was gone, so there was no one left to defend it.
Kevin Cloud headed up Quake II and he wanted to make it story-driven. — Todd HollensheadArtist and co-owner Adrian Carmack had said that Quake II is his favorite game in the series because 'it was different and a cohesive project.' Unlike Quake, where hardware accelerated were supported only with later, Quake II came with support out of the box. Later downloads from id Software added support for AMD's instruction set for improved performance on their processors, and released a native renderer for their V1000 graphics chip.
The latest version is 3.21. This update includes numerous bug fixes and new levels designed for multiplayer. Version 3.21, available as source code on id Software's server, has no improved functionality over version 3.20 and is simply a slight modification to make compiling for easier.Quake II uses an improved introduced in Quake.
The game code of Quake II, which defines all the functionality for weapons, entities, and game mechanics, can be changed in any way because id Software published the of their own implementation that shipped with the game. Quake II uses the functionality of the to load the game library at run-time—this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons, and much more. The full source code to Quake II version 3.19 was released under the terms of the on December 22, 2001. Version 3.21 followed later. A -friendly version was released on January 1, 2002 by a going by the name of Major Bitch.Since the release of the Quake II, several updates from projects to the have been created; the most prominent of these are projects focused on graphical enhancements to the game such as most notable ', Quake2maX, EGL, Quake II Evolved, and KMQuake II. The source release also revealed numerous security flaws which can result in remote compromise of both the Quake II client and server.
As id Software no longer maintains Quake II, most third-party engines include fixes for these bugs. The 3.24 that fixes bugs and adds only meager tweaks is recommended for Quake II purists, as it is not intended to add new features or be an engine mod in its own right. The most popular server-side engine modification for multiplayer, R1Q2, is generally recommended as a replacement for the 3.20 release for both clients and servers. In July 2003, Vertigo Software released a port of Quake II for the Microsoft platform, using, called Quake II.NET. It became a poster application for the language, showcasing the powerful interoperability between.NET and standard C code. It remains one of the top downloads on the website.
In May 2004, Bytonic Software released a port of Quake II (called ) written in using. In 2010 Google ported Jake2 to, running in and.Quake II 's was a popular license, and formed the basis for several commercial and free games, such as,. 's 1998 video game, which went on to sell over eight million copies, was originally going to use the Quake II engine during early development stages.
However, the final version runs on a heavily modified version of the, with a small amount of the Quake II code. Ports Ports of Quake II were released in 1999 on the (ported by Raster Productions) and (ported by Hammerhead). In both cases, the core gameplay was largely identical; however, changes were made to the game sequence and multiplayer replaced network or Internet play. A Macintosh port was developed by Logicware and released in 1999. Quake II: Colossus ( Quake II with both official add-ons) was ported to by id Software and published by in 1999.
officially ported Quake II: Colossus to the to test their OpenGL acceleration in 1999, and provided the game files for free download at a later date—a Windows, Macintosh, or Linux install CD was required to install the game, with the official add-ons being optional.Jake2 is a Quake II port shown by the JOGL team for JavaOne 2004, to present an example of Java-OpenGL interoperability. Jake2 has since been used by Sun as an example of Java Web Start capabilities for games distribution over the Internet. In 2009, Tectoy Digital ported Quake II to the Brazilian gaming console. The game is available for free, but does not feature CG movies or multiplayer support of any kind. Quake II on the PlayStationThe PlayStation version contains abridged versions of Units 1, 3, 6, 7, 8, and 10 of the PC version, redesigned to meet the console's technical limitations. For example, many short -like corridors were added to maps to provide loading pauses inside what were contiguous areas in the PC version.
In addition, part of the first mission of the N64 port is used as a prologue. Some enemy types were removed and two new enemies was added: the Arachnid, a human-spider with twin arms, and the Guardian, a bipedal boss enemy. Saving the game is only possible between levels and at mid-level checkpoints where the game loads, while in the PC version the game could be saved and loaded at any time. The game supports the peripheral to provide a greater parity with the PC version's gameplay. The music used in this port is a combination of the Quake II original music score and tracks from the PC version's mission packs, while the opening and closing cut-scenes are taken from the Ground Zero expansion pack.The PlayStation version uses a new engine developed by Hammerhead for their future PlayStation projects and runs at a 512x240 resolution at 30 frames per second.
The developer was keen to retain a visual parity with the PC version and avoid tricks such as the use of environmental fog. Colored lights for levels and enemies, and yellow highlights for gunfire and explosions, are carried across from the PC version, with the addition of effects located around the light sources on the original lightmaps.
There is no; instead, a flat -textured purple sky is drawn around the top of the level. The game uses to render blood, debris, and rail gun beams analogously to the PC version.There is also a split-screen mode for two to four players (a four player game is possible using the PlayStation's Multi-tap). The only available player avatar is a modified version of the male player avatar from the PC version, the most noticeable difference being the addition of a helmet. Players can only customize the color of their avatar's armor and change their name. The twelve multiplayer levels featured are unique to the PlayStation version, with none of the PC multiplayer maps being carried over.The Nintendo 64 version has completely different single player levels and multiplayer maps, and features multiplayer support for up to four players. This version also has new lighting effects, mostly seen in gunfire, and also uses the for extra graphical detail.
This port also features an entirely new soundtrack, consisting mostly of pieces, composed by.A port of Quake II was included with for the on a bonus disc. This is a direct port of the original game, with some graphical improvements. However, it allows for System Link play for up to sixteen players, split-screen for four players, and cooperative play in single-player for up to sixteen players or four players with split-screen alone.Unofficial On December 20, 2018, Polish programmer Krzysztof Kondrak released the original Quake 2 v3.21 source code with support added.
The port, called vkQuake2, is available under the. Mods As with the original Quake, Quake II was designed to allow players to easily create custom content. A large number of mods, maps, graphics such as player models and skins, and sound effects were created and distributed to others free of charge via the Internet. Popular websites such as and Telefragged allowed players to gain access to custom content. Another improvement over Quake was that it was easier to select custom player models, skins, and sound effects because they could be selected from an in-game menu. Two unofficial expansions were released on CDs in 1998: Zaero, developed by Team Evolve and published by Macmillan Digital Publishingand Juggernaut: The New Story, developed by Canopy Games and published by HeadGames Publishing. Other notable mods include, Weapons Factory, and RailwarZ Insta-Gib Capture the Flag.Release Despite the title, Quake II is a sequel to the original Quake in name only.
The scenario, enemies, and theme are entirely separate and do not fall into the same continuity as Quake. Id initially wanted to set it separately from Quake, but due to legal reasons (most of their suggested names were already taken), they decided to use the working title.
Quake II was also adopted as a name to leverage the popularity of Quake according to. Quake II has been released on, but this version does not include the soundtrack. The game was released on a bonus disc included with Quake 4 Special Edition for the PC, along with both expansion packs. This version also lacks the soundtrack. Quake II is also available on a bonus disc with the Xbox 360 version of Quake 4. This section needs expansion. You can help.
( May 2017)reviewed the PC version of the game, rating it four stars out of five, and stated that 'All in all, id should be commended for the advancement of its technology and improvement in its single-player level design, but it's going to be up to mod designers to provide the necessary additions to the multiplayer game in order to make it stand out from Quake.' Quake II received positive reviews.
Aggregating review website gave the PC version 87.31%, the Nintendo 64 version 81.27%, and the PlayStation version 79.81%. Editor Michael L. House praised Quake II by stating 'the beauty of Quake II is not in the single-player game, it's in the multi-player feature'. Editor Vince Broady described Quake II as 'the only first-person shooter to render the original Quake entirely obsolete'.Quake II won 's 1999 'Best Shoot-'Em-Up' award, and the magazine's Christopher Breen wrote, 'In either single-player or multiplayer mode, for careening-through-corridor-carnage satisfaction, Quake II is a must-have.' It also won 's 1997 'Action Game of the Year' award.
The editors wrote that 'for pure adrenaline-pumping, visceral, instantly gratifying action, Quake II is the hands-down winner. No game gave us the rush that Quake II did.'
In 1998, declared it the 3rd-best computer game ever released, and the editors called it 'id's gun-happy masterpiece is the most sensational and subtle shooter ever, and one of the best games of any type ever created'.
Shooter fans will be in heaven with this fantastic pack which collects some of the coolest blasters in gaming history and which is a must buy for genre buffs. What you have here is, the top notch sequel to the original, plus two expansion packs and an extra set of the best mods from talented fans from around the world. Quake II is looking a little dated but still stands up pretty well, with its slick sci-fi action that never lets up and provides some solid, heart-pumping thrills.
The first expansion pack is The Reckoning, which ups the horror stakes with 18 new levels and some gruesome new weapons, while the second, Ground Zero, brings 14 single-player levels plus ten Deathmatch arenas and even more weapons to the table, as well as some particularly vicious new enemies. The Extremities add-on brings some interesting mods to the base game, including new game mods, skins, score modes, objectives and more.
Quake 2 Mac
Quake II was certainly king of the shooters back in the day, and although it is now showing its age, it remains a fun blast from the past and this pack certainly has a lot of content. The visuals are still cool, in that chunky, retro way, with some slick level design and really nasty monsters as well as some very well designed levels. The single-player is let down by some poor AI, but manages to transcend this issue thanks to being immensely satisfying.
The add-on packs offer more of the same and if you are looking for some full-on blasting excitement, this is a good bet.
Track listings and timestamps bellow.Music Compilation and Mix from mostly Quake soundtracks.Included are Quake 2 and Quake 3 tracks, some Quake 1 tracks and tracks/remixes influenced by Quake 1, and also a few arbitrary tracks that simply fit the mood.Quad Damage, mostly aimed at a high adrenaline compilation for gaming or work, or any other task that can see fit for such music in the background, also features a little extra something in the form of a video clip for the song 'Seizure of Power'.